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domingo, 16 de diciembre de 2012

Gamification


I talked a little bit about Gamification in my last post. I've made a course about it from the end of August until middle of October through Coursera and I found it really interesting. 

Games are powerful things.


Gamification is a new business concept, which is growing up fast nowadays. We will say that Gamification is the "Use of game elements and game design techniques in non-game contexts." And we can learn about psychology, design or strategy from them. What can we get with Gamification? Make a task, whichever it is, more engaging, motivate people, enjoy doing things that, otherwise, could be boring.

Think about points, badges, avatars... and many examples will come to your mind. Do you know Foursquare? Stackoverflow? There are many different examples of gamification everywhere these days. Some people use Gamification for their customers, others for their employees (Microsoft, eBay...), and other, just to motivate people, in a healthy or educational way, for example.
 
When we talk about Gamification, we can never forget the magic word: fun. Mary Poppins said, wisely, "In every job that must be done, there is an element of fun. You find the fun, and - SNAP - the job's a game! "

Do you want to know if Gamification is right for you? Kevin Werback, our Gamification teacher in Coursera, told us about four important points to take into account when you are thinking in applying Gamification:
  • Motivation: Where would you derive avalue from encouraging behavior?
  • Meaningful choices: Are your targer activities sufficiently interesting?
  • Structure: Can the desired behaviors be modeled through algorithms?
  • Potencial conflicts: Can the game avoid tension with other motivational structures?

Before you decide to using Gamification, think about these questions. And remember that Gamification is not as easy as it seems. You need techniques, you need to know different concepts, you need to understand many different and important things to get a successful result. If you get into a bit depth about Gamification, let's take a look at gamification.org or gamification.co, or if you prefer books, our Coursera teacker, Kevin Werbach, wrote one: For the Win.







domingo, 18 de noviembre de 2012

What is Coursera?


Do you know Coursera? If you don't, you have to.


What is it?
Coursera is a website where you will find free online courses about the subject you probably have been dreaming about and with the support of some of the best universities in the world: USA, Canada, UK or Switzerland, among others.

How does it work?
Once you create an account, free account, you can start searching your course: they're offering right now 204 different courses with many different topics. You can search by category or by University or by your own words.

They give you the basic information about each course: a small text with the course's description, a few questions, answered by the responsible of the course, and a short video as well. All the courses have a beginning date and a duration in weeks.

Did you find your course? Sign up! For a few weeks, you will see short video lectures on different topics and you will also have assignments to be submitted. You will do quizzes related to the videos, that will give you a score. Your assignments will give you another score and they will be checked by your peers, or sometimes by the course's staff, it depends on the course, they will tell you the conditions in each case. With both scores, you will get the final score. Some of the courses will give you a certificate if you reach a minimum percentage, such as 80% or 70%.

You will find more general information about the Website and even about their pedagogy here: http://www.coursera.org/about 

My personal experience.
I've done two courses, and I will tell you, I'm in love with Coursera.

First, I've done Gamification, by the University of Pennsylvania. The teacher was Kevin Werbach. We learnt about this new concept, which is growing up very fast nowadays. I'll tell you more about in another post, but giving you a resume: "Gamification is the application of game elements and digital game design techniques to non-game problems", it's a huge and very interesting world.
 
Back in the course, it lasted about 6 weeks. The teacher was very nice and made the lessons easy to see and listen. Finally, you needed at least 80% of the score to get the certificate and... I got it! 91,1% of happiness :)


Now, I'm finishing Human Computer Interaction, by Standford University. It lasts 9 weeks and the main teacher is Scott Klemmer, although it also have teachers assistants. In this case, Spanish speakers, (just like me :D) have the oportunity of doing their assignments in Spanish.

At the moment, I'm doing the last assignment, which is ending tonight, and then, after checking my peers' work, I'll wait to know if I'll finally get the certificate, crossing fingers!. I'll tell you more about the course in another post.




lunes, 20 de agosto de 2012

Moqups, creating your prototypes.


A few weeks ago I read a tweet which brought me to Moqups


What is it? A simple and useful HTML5 App used to create mockups, prototypes or whatever you need related to UI.

You have several objects called "Stencils", which represent user interface elements, such as Radio buttons, Labels, Text areas or even Date pickers and Audio/Video players. Some of them have configurable properties, others have editable content.

You also can upload your own images, undo/redo all your changes and export your mockups to PDF or PNG among other things.

Press F1 if you need to use the shortcuts and wherever you type in the app, you start searching the stencils.

You'll find all the news about Moqups in the Moqups team blog or in their Twitter

I've used it for simple things till now, just like the example below, but I really like it, for me is the most useful free tool I found recently.

Enjoy it!

Example using Moqups
Basic example using Moqups

viernes, 27 de julio de 2012

Webs for children. Part III: Usability test with children

And finally, the third part of the posts about Webs and Children. I wrote about what I learned reading a few articles, refered at the bottom of the post.



Testing with children


Children have a few general aspects that we have to take into account when we are working with children as users tests.

As I said in the first post about Webs for children, the age is one of the most important aspects. In this case, the first group (from 3 year-old to 5 year-old) is the most difficult to work with. They will prefer show you what they can do instead of follow a list of tasks, and you will need to pay attention in their faces, looking for smiles, frowns, sighs... The next group (from 6-year-old to 8-year-old) already have experience following directions, they do it at school. Usually, they don't like to be observed while they play and they will be less shy as they grow up. Finally, the last group (from 9-year-old to 12-year-old) can be asked more easily and as older the children are, as more talkative they will be.

Their capacity of concentration is low, so the session can't be more than an hour, 30 minutes for the youngest. If we realise that the children are gettin bored, we can take a short break We'll also sort the tasks or questions in a different way for each child, in order to don't have the same questions at the end of the test, when they are tired.

The room where you are going to do the session must be child-friendly, but keeping a balance between and adult enviroment and a place or stuff which invite to play, losing concentration. When we are working with the preschool group, it would be useful be sure about what periphals they use at home, such as the keyboards or mice.

Before getting started, meet the children and speak softly, they can be stressed-out because of the new people and surroundings, so they will need to relax. Parents must know they must be careful, they can't make any interference during the tests, because children are quite easily influenced.

During the test, the children are used to ask for help, so we have to redirect their questions and try to help them without meddle.They can also get bored easily, therefore, they need motivation, it's necessary to encourage them to keep "working".

And finally, after testing, remember that their work must be rewarded.

References


domingo, 22 de julio de 2012

Webs for children. Part II: Elements of the Web


Going on with the last post: "Webs for children", I will write today about the elements of the web and how to use them.

Elements of the Web

Texts
Short paragraphs without technical words, we have to bear in mind their reading level: pre-readers (3-5 year-old) and readers( more than 6 year-old). Clear and big font size and style, they normally use the pointer to go along the text, so they need enough space.

PSB Games. Explanation about the game, easy to understand

Slider in the Web of the National Geographic for Kids. Easy for children.

Images, graphics, animations and sounds

All of them usually hold an irresistible attraction and normally a task is easier if it has an image linked. On the other hand, they have difficulty to difference between banners and normal Web's content.

Peppa Pig. The navigation is all with images, you'll only see the text if you place the pointer over it.

Navigation
The geographic navigations are usually very successful: a landscape, a room, etc. Trying to remember the normal issues of Web usability, we must keep a regular navigation in all the website. In addition, while adults don't like sounds, children find a navigation with funny sounds or voice very enjoyable.

PBS Kids. This roulette was a good idea for a menu.

Scrollbar
As younger is the child, more difficult is for him use the scroll bar. For the youngest, keep all the important content in the part of the screen you'll see first, the top of the website.

Pointer
In many times, they move the pointer all over the screen looking for clickable points or just enjoying the music.
While for adults is not recommended changing the pointer, for children can be funny if the pointer is a different object according to the thematic of the site.

Star pointer in the Sesame Street Web

Colours
Bright and cheerful colours.
Login forms
Children have to know why the site needs their information. We can make the registration progress something interesting and enjoyable with differents activities like making your own character. Be careful with the words, is better if you use "Start" instead of "Submit" or "Nickname" instead of "Username", for example. A group of images can be an easy way to keep the password on a child mind, or maybe we can generate random passwords they can print or write, something that allowed you to keep the security.


References



sábado, 21 de julio de 2012

Webs for children. Part I: Children's Behaviour

When I was a child and some adult people asked me the question: "What would you like to be in the future?" I had no doubts: "Teacher". Well, time goes, mind changes, and I'm here, as a beginner "Web Engineer"... so, turning back to my first ideas I thought: how can I use my profession with children?... and that's why I've started reading some articles related to "Webs and children"...

I found, along the articles, several interesting points around the Web and the Children. I'll sort them in three groups: Children Behaviour, Elements of the Web and Usability Test. This article is about the first one.

Children's Behaviour

Age
We are talking about children between 3 and 12 year-old. In this range, we can make three circles: 3 to 5, 6 to 8 and 9 to 12. We have to remember that they are very conscious in relation with their ages, I mean, one 7-year-old boy see a 5-year-old like a baby.

For example, National Geopraphic has two differents webs made for children: National Geopraphic Kids and National Geopraphic Little Kids.

National Geoprahic Kids

National Geopraphic Little Kids

Gender
Differences between gender are bigger and they have different interests. Normally, not ever, boys will prefer superheros and sports games, while the girls will prefer princesses, puppies or other similar games. Girls are also more likely to read and look for intructions.

Knowledge level
There are children with more knowledge than other depending on their background or education. Moreover, we can't forget we are in front of a "computer generation". Usually, children born with a computer at home and they begin to use it as soon as they can hold the mouse in their hands. In general, they find tasks like "Send to a friend" or "Give your opinion about this book" quite difficult for them.

Interactivity
They can't be bored, their ability to keep attention is low, they need fun and enterteinment each moment. Using animated characters, who speak and engage their attention. You can include a game section, as well as have videos with mini-stories or other educational content; it can be very useful. Apart from games and videos, other activities such as puzzles, painting... are usually successful among the youngest. As the child grow up, it begins to make more sense the possibility of have more social applications: the youngest have a closed society, their family; as time goes on, your social circle increase with your friends.

For example, if you visit Peppa Pig on her website, they will laugh each time you click over them.

Peppa Pig laughing. Website

Personalize
In many cases, the possibility of make your own avatar, with which children can identify themselves, can be interesting. They like the opposite extremes: good or bad. As younger is the child, as more suitable is the use of pets or other proposed characters. As child grow up, he would prefer have his own personality or see himself as a popular character or cartoon.

Pocoyize
Polly Pocket. Dressing Polly

Stimulating the senses
Using, as long as it's possible, bright and cheerful colours. We also have to keep a happy mood, we are working for children, they must be always happy.


Responsabilities


As we know and we can read in Louis Lazaris' article: children can be easily affected by their environment, things they see or hear, they are mentally fragile. We have to be responsibles with our work and companies have to prove that they care about children. Promoting education is one of the possible ways, the games and activities we offer in our website must go in an educational way.

We have to remember that teachers, parents and other educational figures always care about the children, and they must take into consideration the different Internet’s dangers, so it will be useful if we include a “parents section”, with all the information they’ll need and another design more appropriate for them.

Website "Sesame Street" 


References


jueves, 28 de junio de 2012

The beginning


Trying to kickstart my blog again.. but now, in a different way: in English.

Once I've finished my postgraduate studies, it's the moment to catch up with the professional world...

Here I am.