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sábado, 21 de julio de 2012

Webs for children. Part I: Children's Behaviour

When I was a child and some adult people asked me the question: "What would you like to be in the future?" I had no doubts: "Teacher". Well, time goes, mind changes, and I'm here, as a beginner "Web Engineer"... so, turning back to my first ideas I thought: how can I use my profession with children?... and that's why I've started reading some articles related to "Webs and children"...

I found, along the articles, several interesting points around the Web and the Children. I'll sort them in three groups: Children Behaviour, Elements of the Web and Usability Test. This article is about the first one.

Children's Behaviour

Age
We are talking about children between 3 and 12 year-old. In this range, we can make three circles: 3 to 5, 6 to 8 and 9 to 12. We have to remember that they are very conscious in relation with their ages, I mean, one 7-year-old boy see a 5-year-old like a baby.

For example, National Geopraphic has two differents webs made for children: National Geopraphic Kids and National Geopraphic Little Kids.

National Geoprahic Kids

National Geopraphic Little Kids

Gender
Differences between gender are bigger and they have different interests. Normally, not ever, boys will prefer superheros and sports games, while the girls will prefer princesses, puppies or other similar games. Girls are also more likely to read and look for intructions.

Knowledge level
There are children with more knowledge than other depending on their background or education. Moreover, we can't forget we are in front of a "computer generation". Usually, children born with a computer at home and they begin to use it as soon as they can hold the mouse in their hands. In general, they find tasks like "Send to a friend" or "Give your opinion about this book" quite difficult for them.

Interactivity
They can't be bored, their ability to keep attention is low, they need fun and enterteinment each moment. Using animated characters, who speak and engage their attention. You can include a game section, as well as have videos with mini-stories or other educational content; it can be very useful. Apart from games and videos, other activities such as puzzles, painting... are usually successful among the youngest. As the child grow up, it begins to make more sense the possibility of have more social applications: the youngest have a closed society, their family; as time goes on, your social circle increase with your friends.

For example, if you visit Peppa Pig on her website, they will laugh each time you click over them.

Peppa Pig laughing. Website

Personalize
In many cases, the possibility of make your own avatar, with which children can identify themselves, can be interesting. They like the opposite extremes: good or bad. As younger is the child, as more suitable is the use of pets or other proposed characters. As child grow up, he would prefer have his own personality or see himself as a popular character or cartoon.

Pocoyize
Polly Pocket. Dressing Polly

Stimulating the senses
Using, as long as it's possible, bright and cheerful colours. We also have to keep a happy mood, we are working for children, they must be always happy.


Responsabilities


As we know and we can read in Louis Lazaris' article: children can be easily affected by their environment, things they see or hear, they are mentally fragile. We have to be responsibles with our work and companies have to prove that they care about children. Promoting education is one of the possible ways, the games and activities we offer in our website must go in an educational way.

We have to remember that teachers, parents and other educational figures always care about the children, and they must take into consideration the different Internet’s dangers, so it will be useful if we include a “parents section”, with all the information they’ll need and another design more appropriate for them.

Website "Sesame Street" 


References